Every unit is one of a kind
Each one has its own generated look, name and equipment. Survivors gain experience.
Take your people into a raid. Find something worth bringing home. Get out with them alive.
A multiplayer extraction RTS that runs in your browser. Free, nothing to install.
No account needed. You start as a guest and can keep your camp later with a name and password.
It's open!
The playtest starts soon
Compare runs with other players, find someone to raid with and tell me what should change. I read everything.
You command a group of units directly. Fight bandit camps or other players, collect equipment and resources, and rescue captives. A rescued unit joins your group straight away, but you only keep them if you get out together.
Each one has its own generated look, name and equipment. Survivors gain experience.
Captives you free join your group on the spot. Bring them home and they stay in your roster.
Downed units can be picked up again by their comrades. Units that die are gone for good, with their gear.
At home your units produce resources. Taking them out means risking people who are useful at home too.
Team up with a friend and go in as a duo.
Choose the units you take with you.
A shared map with camps, beasts and other players.
Clear camps, grab gear and resources, free captives.
Reach an extraction point. Whoever makes it home stays with you.
Everything in this game is generated in code: the units, the terrain, the sounds and even this font. No asset packs.
This is an early prototype. It's rough in places, and your feedback decides what changes next.
No account needed. You start as a guest and can keep your camp later with a name and password.
It's open!
The playtest starts soon